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View Full Version : Best settings ....



BlackDeath
16-07-2003, 06:17 PM
Well I hope to find some settings I could play with to see if that helps, cos my aim/hit is foooked, just like alot of others... Don't know if anyone knows what settings are good for win2k and 512kb cable...?
Me pc is a 1,8 mhz celeron with 256 mb ddr...

Any help is much appriciated...

BD

BlackDeath
18-07-2003, 03:15 PM
oi!

BD

vamp
19-12-2003, 10:02 AM
i geuss they are all to lazy here :P

sL^lynx
20-12-2003, 12:52 PM
well i have adsl 512k dont know if my settings will help ya but i hit fine on some servers......

my autoexec.cfg

unbindall

//
// echo Executing 'autoexec.cfg'...
// storm^lynx autoexec
// 21st September 2003
//
// Half-Life AGHL Config
// stormlynx@hotmail.com
// Ag version 6.3


//-----| colour codes |-----

// ^1 = red
// ^2 = green
// ^3 = yellow
// ^4 = blue
// ^5 = cyan
// ^6 = pink
// ^7 = black
// ^8 = white

bind "1" "name ^8storm^1^^8lynx^0;stopsound;model storm"

//-----| Avatar |-----


name "LynQ"
model "Lynx"
topcolor "130"
bottomcolor "130"



//-----| Misc |-----

bind "MWHEELDOWN" "weapnext"
bind "MWHEELUP" "weapprev"
bind "p" "say Nice Shot"
bind "e" "say lol :)"
bind "o" "say Thanx"
bind "i" "say hehe :)"
bind "q" "smile"
bind "w" "smiley"

//-----| Movement |-----


bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "CTRL" "+bunny"
bind "KP_INS" "+duck"
bind "KP_END" "+lj"
bind "SPACE" "+bunny"
bind "KP_DEL" "+walk"



//-----| Weapons |-----

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"

bind "ENTER" "+newuse"
bind "SHIFT" "+reload"

bind "KP_LEFTARROW" "weapon_9mmAR"
bind "" "weapon_egon"
bind "" "weapon_rpg"
bind "MOUSE3" "weapon_crossbow"
bind "MOUSE5" "weapon_shotgun"
bind "MOUSE4" "weapon_gauss"
bind "" "weapon_tripmine"
bind "" "weapon_satchel"
bind "DEL" "weapon_357"
bind "" "weapon_crowbar"

bind "" "weapon_9mmhandgun"
bind "" "weapon_hornetgun"




//-----| Graphics/Performance |-----

fps_max "100"

cl_showfps "1"
r_drawviewmodel "1"
default_fov "90"
r_decals "0"
mp_decals "0"
r_traceglow "0"
r_dynamic "0"
r_shadows "0"
r_mmx "1"
r_wateralpha "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_cull "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_wateramp "0"
gl_spriteblend "0"
cl_himodels "0"
gl_ztrick "1"
lightgamma "0"
texgamma "2"
brightness "30"
gamma "30"
violence_ablood "1"
violence_hblood "1"
violence_hgibs "0"
violence_agibs "0"
crosshair "1"
ati_subdiv "2.0"
ati_npatch "1.0"


// =======================
// Bunny Hop
// =======================
alias jump1 "+jump;wait;-jump;wait"
alias jump2 "jump1;jump1"
alias jump4 "jump2;jump2"
alias jump8 "jump4;jump4"
alias +bunny "jump8;+jump"
alias -bunny "-jump"

// =======================
// Use
// =======================

alias +newuse "+use; default_fov 130; say_team -[ RECHARGING - %l - %h %a ]-"
alias -newuse "-use; default_fov 90"

// =======================
// Long Jump
// =======================

alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;-duck"

// =======================
// Weapon Change
// =======================

alias weapnext "invnext;+attack;wait;-attack"
alias weapprev "invprev;+attack;wait;-attack"

// =======================
// Walk Switch
// =======================

alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"

// =======================
// Box
// =======================

alias "+box" "+jump;wait;-jump;+duck"
alias "-box" "-duck"
bind "ALT" "+box"

// =======================
// HL Volume Control Script
// =======================

alias "voldown" "vol7"
alias "volup" "vol9"
alias "vol0" "volume 0; wait; alias voldown; alias volup vol1"
alias "vol1" "volume 0.1; wait; alias voldown vol0; alias volup vol2"
alias "vol2" "volume 0.2; wait; alias voldown vol1; alias volup vol3"
alias "vol3" "volume 0.3; wait; alias voldown vol2; alias volup vol4"
alias "vol4" "volume 0.4; wait; alias voldown vol3; alias volup vol5"
alias "vol5" "volume 0.5; wait; alias voldown vol4; alias volup vol6"
alias "vol6" "volume 0.6; wait; alias voldown vol5; alias volup vol7"
alias "vol7" "volume 0.7; wait; alias voldown vol6; alias volup vol8"
alias "vol8" "volume 0.8; wait; alias voldown vol7; alias volup vol9"
alias "vol9" "volume 0.9; wait; alias voldown vol8; alias volup vol10"
alias "vol10" "volume 1; wait; alias voldown vol9; alias volup"

bind "v" "volup"
bind "b" "voldown"


// ========================
// Draw Weapon Model Toggle
// ========================
alias "draw_off" "r_drawviewmodel 0; hud_weapon 1; alias toggle_dweapon draw_on"
alias "draw_on" "r_drawviewmodel 1; hud_weapon 0; alias toggle_dweapon draw_off"
alias "toggle_dweapon" "draw_off"

bind "r" "toggle_dweapon"
// ========================
// showscores/stopsound
// ========================

alias "+sc" "+showscores;wait;stopsound"
alias "-sc" "-showscores"

// ========================
// Smile Message Rotation
// ========================
alias "smile" "smile1"
alias "smile1" "say ^8}^1:^8>; alias smile smile2"
alias "smile2" "say ^7}^1:^7>; alias smile smile3"
alias "smile3" "say ^1}^7:^1>; alias smile smile4"
alias "smile4" "say ^2}^1:^2>; alias smile smile5"
alias "smile5" "say ^3}^1:^3>; alias smile smile6"
alias "smile6" "say ^4}^1:^4>; alias smile smile7"
alias "smile7" "say ^5}^1:^5>; alias smile smile8"
alias "smile8" "say ^6}^1:^6>; alias smile smile9"
alias "smile9" "say ^7}^1:^7>; alias smile smile10"
alias "smile10" "say ^7}^8:^7>; alias smile smile11"
alias "smile11" "say ^4}^6:^4>; alias smile smile12"
alias "smile12" "say ^5}^6:^5>; alias smile smile13"
alias "smile13" "say ^2}^5:^2>; alias smile smile1"

alias "smiley" "smiley1"
alias "smiley1" "say ^8}^1:^8<; alias smiley smiley2"
alias "smiley2" "say ^7}^1:^7<; alias smiley smiley3"
alias "smiley3" "say ^1}^7:^1<; alias smiley smiley4"
alias "smiley4" "say ^2}^1:^2<; alias smiley smiley5"
alias "smiley5" "say ^3}^1:^3<; alias smiley smiley6"
alias "smiley6" "say ^4}^1:^4<; alias smiley smiley7"
alias "smiley7" "say ^5}^1:^5<; alias smiley smiley8"
alias "smiley8" "say ^6}^1:^6<; alias smiley smiley9"
alias "smiley9" "say ^7}^1:^7<; alias smiley smiley10"
alias "smiley10" "say ^7}^8:^7<; alias smiley smiley11"
alias "smiley11" "say ^4}^6:^4<; alias smiley smiley12"
alias "smiley12" "say ^5}^6:^5<; alias smiley smiley13"
alias "smiley13" "say ^2}^5:^2<; alias smiley smiley1"

// =======================
// Hud Timer Toggle
// =======================

alias "timer1" "hud_timer 1; alias toggle_timer timer2"
alias "timer2" "hud_timer 2; alias toggle_timer timer3"
alias "timer3" "hud_timer 3; alias toggle_timer timer1"
alias "toggle_timer" "timer1"

//-----| Communication |-----

bind "y" "messagemode"
bind "u" "messagemode2"


bind "]" "smile"
bind "[" "smiley"

//-----| Teambinds |-----

bind "PGDN" "say_close -->[Dropped weapon (%w) ]<--;drop;play_team fvox/beep.wav"

bind "END" "play_team hgrunt/affirmative.wav;say_team -->[Affirmative]<--"

bind "KP_HOME" "play_team fvox/alert.wav;say_team -->[Enemy close %l]<--"

bind "KP_UPARROW" "say_team -->[Need Backup %l]<--;play_team fvox/beep.wav"

bind "KP_PGUP" "say_team [Ready To Attack?]"

bind "KP_5" "say_team Attacking in 5 seconds;customtimer 5"

bind "KP_DOWNARROW" "say_team At %L (%H/%A)"

bind "KP_PGDN" "say_team -->[Positions team ?]<--;play_team fvox/position.wav"


//..Recharge Alias..
alias +newuse "+use; default_fov 130; say_team -[ RECHARGING - %l - %h %a ]-"
alias -newuse "-use; default_fov 90"

//-----| Misc |-----

bind "ESCAPE" "cancelselect"
bind "*" "quit"

sensitivity "3.4"
zoom_sensitivity_ratio "1.25"
m_filter "1"
bind "TAB" "+sc"


//-----| Console |-----


console "1"
con_color "0 255 255"
bind "`" "toggleconsole"
scr_conspeed "9999"




//-----| Hud |-----

hud_color "0 255 255"
hud_fastswitch "1"


//-----|Netsettings |-----

rate "20000"
cl_rate "20000"
cl_updaterate "100"
cl_cmdrate "100"
ex_interp "0.05"


//-----| Tracers |-----

tracerspeed "0"
tracerlength "0"
tracerred "0"
tracergreen "0"
tracerblue "0"
traceroffset "0"


and no i dont use the box script ;) its there coz its the same as storm^chops autoexec i just didnt delete it :rolleyes:

=]$p@Z[=
28-12-2003, 01:59 AM
he only wanted ur net settings lynx, not ur whole autoexec :E

/me hides ;(

sL^lynx
29-12-2003, 01:28 PM
Lol

i cba to just copy the settings easy to just copy the hole thing ;D

=]$p@Z[=
30-12-2003, 02:20 AM
lol lazy git :E

alba
30-12-2003, 08:40 AM
rofl lynx n00b u got commented echo rofl ^^

arsenal
09-02-2004, 01:21 AM
lynx was wondering if you could provide ur cl_resend value aswell. Thanks